Our research focuses on developing Virtual reality-based education systems that employ a student-centered interaction model based on the theory of closed-loop emotional modulation (CLEM). CLEM works by mimicking the interaction process that take...
Software development for managing the client data of pedagogic guidance centers (based on the relational database created in a previous project in 2005)
Department in charge
In cooperation with Ferencvárosi Nevelési Tanácsadó (Educational guidance center of district IX of Budapest)
The wide range of operational risks companies and organisations are exposed to, encompass risks stemming from wilful internal and external frauds, and other criminal acts as well as from deficiencies of internal procedures, weak control thereof and...
The relation between criminology and IT has developed a lot in the past years. Organisations investigating crimes usually have a vast amount of data. The available data have potential correlations where fact-finding can only be solved partly by...
This project aims at developing a prototype intelligent information system which allows doctors and nurses to have convenient access to patient data as well as to clinical guidelines specifying recommended actions to be taken in different clinical...
The main goal of the project is to elaborate a new generation of Desktop Grid (DG) systems based on the results of other DG projects. Participants are about to create a so-called Global Desktop Grid (GDG) environment in Hungary, which is the first...
CALIBRATE brings together eight Ministries of Education, (including six MoEs from new member states), leading research institutions, validation experts, technology providers and SMEs to carry out a multi-level project designed to support the...
Novel solutions for sheet metal forming.Sustainable and smart shaping process for radial innovation in European metal forming manufacturing.Project summary at http://cordis.europa.eu/documents/documentlibrary/120695491EN6.pdf
Our clients: Balázs Beöthy, Rolland Pereszlényi, Zsolt Mesterházy The goal of this project is to create an interactive art installation, in which the visitor can interact with a robot, ideally achieving the situation where the robot reacts to the...
An unusual travel report presenting Anita Sárosi's three-month trip to China (in 2004), using an interactive product of media-art, in which the viewer can watch the segmented video footage in an order and pace that suits him or her the best, wander...